using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FailUI : MonoBehaviour
{
    private Animator animator;
    // Start is called before the first frame update
    private void Awake()
    {
        animator = GetComponent<Animator>();
    }
    void Start()
    {     
        Hide();
    }

    // Update is called once per frame
    void Update()
    {
        
    }
    public void Hide()
    {
        animator.enabled = false;
    }
    public void Show()
    {
        animator.enabled = true;

    }
}
